Skip navigation


Salutations, Wizards! The team has had a good, productive couple of weeks and with it new features to share with you. We’ve been working on a new knockdown system, improved AI, new abilities, and a perks system. Also we’re announcing a partnership with Gamepedia to create a Fictorum Wiki.

Read More »


Howdy, Magicians! We’ve been putting in some serious hours to make the wizard game that we’ve always wanted to play and we’re simply thrilled with our progress. In this update, we talk about our new character model, modular equipment system, and improvements to the inventory screen, along with our brand new combat music. Read More »


Greetings, Spellcasters! We’ve been burning the midnight oil working on the latest version of Fictorum, and we’re really looking forward to sharing our progress with you! Our quest system has gotten a facelift, which will provide a more interesting, varied, and tailored play experience for you. Additionally, our itemization is undergoing a bit of an overhaul, and we have been cooking up a special boss finale for those playing Fictorum Alpha.

Read More »


Hey spell-casters! We haven’t had as much time to work as we would’ve liked in the past two weeks; Labor Day weekend in the US coupled with family visits and following up on our physical rewards to Kickstarter backers slowed us down a bit, but that doesn’t mean we didn’t get another build out for all of our backers to enjoy! That said, we’ve been working on some really great stuff that is not quite ready to show off yet that will be making its appearance in-game soon, most likely by our next update.

Read More »


Hey spellcasters—We’ve been working hard on the latest updates to Fictorum and are really excited to share them with you! The most important of these are unlockable starting titles, auras for the player and champions, and world interactions.
Read More »


Hey there, spellcasters! We’ve been in the thick of our Kickstarter and fulfillment over the last several weeks but we wanted to fill you in on what we’ve been up to. The TL;DR is that our Kickstarter alpha build of Fictorum has been distributed to the majority of our alpha tier backers (which has been really exciting!) and we have made massive gameplay and visual improvements recently, either for the alpha build or for our latest version, which will be released on Steam and IndieGameStand today!
Read More »


Hey there, spellcasters! We’re in the thick of our Kickstarter campaign which is going strong. We’ve also got some updates on our Steam Greenlight, as well as some updates to our in-game environments.
Read More »


Howdy spellcasters! Scraping Bottom Games is thrilled to announce that, after 15 months of development, Fictorum is now live on Kickstarter and Steam Greenlight! Additionally, we’ve made improvements to storm-type spells and have an awesome new main character marker for our world map.
Read More »


Hey spellcasters! We’ve made huge strides to bring Fictorum to a playable state in the past few weeks, which is why were are sending it out this week to streamers, YouTubers, and the press! We’re really excited to be at this point with Fictorum with our Kickstarter just two weeks away!
Read More »


Howdy, fellow wizards! We’ve put in maximum effort over the last few weeks to make ready the most fun (and stable) build of Fictorum we’ve yet seen. As we’re less than a month from our Kickstarter date, we couldn’t be happier with that. In this post, we’ll be talking about some of the awesome, badass spells that we’ve added into Fictorum, two new maps, a new building that Leif has put together, and a wrap-up of our time at Seattle iFest.
Read More »