Skip navigation

Category Archives: WeeklyUpdate

Howdy mages—One more beta patch down! We’ve replaced all of our old destructible castles and towers with brand new ones. Additionally, the amulet slot has been changed to a pauldron slot, allowing for more dynamic characters.
Read More »

Welcome back, wizards! It’s been a busy few weeks over at Scraping Bottom Games as we crank out new enhancements and fixes to Fictorum. In our latest patch for Fictorum, we’re featuring our new fire beam spell, improved spell decals, and upgraded fire manifestation.
Read More »

Welcome back, spellcasters! We’ve gotten a ton of feedback from our new beta testers, so there are loads of little changes to Fictorum this week and two big ones: An overhaul to destructible trees and evil quests!
Read More »

Greetings, wizards! We’ve just rolled out our first beta patch with lots of wonderful improvements to our tutorial, spell shaping, and our bandit buildings!
Read More »

We’ve just finished a brand new patch with great new content! The biggest changes are new final levels, fire propagation, and two new defensive abilities.
Read More »

Greetings, fellow wizards! We hope you have been enjoying the new features the team has brought to Fictorum. There is a nice heap of great new stuff to discover in the latest version!
Read More »

Though the list is short in this week’s patch notes, the impact on Fictorum is huge! We’ve replaced all of our old destructible houses and props with newly created versions, adding much more life and quality to the game—we are simply thrilled!
Read More »

Hey there fellow magicians! It’s been a lighter patch for us as we’ve been working on upgrading our houses and destruction system, but we still have some amazing new magical abilities that we’ve been working on.

Read More »

Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now causes damage to enemies, the enchanting table has gone the way of the dinosaur, our world map has received a massive visual boost, and we’ve made a few other changes that will adjust the difficulty of the game.

Read More »

Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new runes, enemy weapon enchantments, improvements to as we march towards beta, and a performance boost!

Read More »