When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy video game lover for most of my life, something that I had always craved, but rarely encountered while playing these types of games, was a magic system that provided a lot of variety in a small amount of spells.
- Fictorum Update #39: Final Level, New Abilities, and Fire Propagation
- Fictorum Update #38: New Spells, New Runes, and Destructible Trees
- Fictorum Update #37: New Destructible Houses
- Fictorum Update #36: New Abilities and Other Improvements
- Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades
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