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Welcome back, spellcasters! We’ve gotten a ton of feedback from our new beta testers, so there are loads of little changes to Fictorum this week and two big ones: An overhaul to destructible trees and evil quests!
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Greetings, wizards! We’ve just rolled out our first beta patch with lots of wonderful improvements to our tutorial, spell shaping, and our bandit buildings!
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We’ve just finished a brand new patch with great new content! The biggest changes are new final levels, fire propagation, and two new defensive abilities.
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Greetings, fellow wizards! We hope you have been enjoying the new features the team has brought to Fictorum. There is a nice heap of great new stuff to discover in the latest version!
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Though the list is short in this week’s patch notes, the impact on Fictorum is huge! We’ve replaced all of our old destructible houses and props with newly created versions, adding much more life and quality to the game—we are simply thrilled!
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Hey there fellow magicians! It’s been a lighter patch for us as we’ve been working on upgrading our houses and destruction system, but we still have some amazing new magical abilities that we’ve been working on.

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Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now causes damage to enemies, the enchanting table has gone the way of the dinosaur, our world map has received a massive visual boost, and we’ve made a few other changes that will adjust the difficulty of the game.

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Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new runes, enemy weapon enchantments, improvements to as we march towards beta, and a performance boost!

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Hello there, spellcasters! The holiday festivities are in full swing, but the team has remained focused, hard at work, earning their feasting and wassail by bringing fantastic new improvements and enhancements to the latest version of Fictorum.

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This week’s build has slightly fewer changes to it, as the team took time off to spend time with their families for the holiday, but we still have some very exciting changes to this version of Fictorum! Chip overhauled our Event, History, and Game Over screens and we have brand new music!
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